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QuickSilvr

January 2021-May 2022

Meta funded the best VR developers at Dartmouth to create a persistent and dynamic world dedicated to researching social interaction in VR. My role consisted of synchronizing players, objects, and speech as well as creating persistent avatars, inventories, and environments. I created efficient networking solutions that were the core of immersive social experiences. I learned vast amounts about utilizing physical computing and architectural design of 3 dimensional spaces.


Most of my work was done in Unity (C#) with the Photon Unity Networking package.


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